Gothic II: A great example of player progression

Player progression is a big deal in many video game genres. It motivates the player to keep up playing by making him proud about all the cool stuff he has already achieved. The gameplay of RPG´s rotates around character progression. You start as a nobody and you develop your character step by step to get…

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Epic boss fights in Master Of Guns

Master Of Guns boss fights

These days i got the feeling that i miss something when i was playing the current version of Master Of Guns. After thinking about what exactly it could be that i miss in the gameplay i realized it was a lack of variety. So i figured out what should be improved and i start thinking…

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Master Of Guns features locked treasure rooms now

Locked Treasure Rooms Master of Guns

I recently added some value to the gameplay of Master Of Guns. I’m Speaking of locked treasure rooms. You as a player must find a key first to access the loot hidden in these rooms. This feature makes the gameplay of Master Of Guns more variable. Before i implemented the locked rooms the gameplay was…

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How to find the best programming language for learning to code

Best programming language for learning game development

Coding is becoming more and more popular as the society becomes more dependent on computers. So there are more people wanting to learn how to code today than never before. There is this one big question every beginner asks himself: “Which programming language should i learn first?” In this article i want to give you…

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Learn A* pathfinding in Java and make your game’s enemies smarter!

How to code A* pathfinding in Java

Pathfinding is an essential part of many games. Once implemented properly your game gets huge benefits from it. Your enemies will get the ability to avoid walls and follow you. I guess one reason for the massive amount of zombie games out there is that a zombie does not need pathfinding to seem realistic. Zombies…

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Game Design Tip – More enemies equals more fun

More Enemies means more Fun

Today i want to give you a quick but effective tip for your game design. Do you know Diablo? I guess the answer is yes. What is it what makes the gameplay of blizzards action-rpg so addictive? The formula is quite simple: Many enemies, quick and simple combat and mountains of rewards. This formula can…

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Awesome OpenGL lighting effects in 2D games

Master Of Guns Screenshot 2

I recently implemented a cool lighting effect in Master Of Guns. I added normal maps and shader programs to calculate the specular and ambient light. This way i was able to create night and day levels and add cool 3D like reflections to my 2D sprites which i find quite cool.

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My new game got a name – Master Of Guns

I finally decided to name my new game: Master Of Guns. I must say naming something is one of the most difficult things in the development process. There are just too many possibilities for cool names. Deciding for one can be a really hard job especially because most cool names are already “taken”.

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