Skip links

These days i got the feeling that i miss something when i was playing the current version of Master Of Guns.

After thinking about what exactly it could be that i miss in the gameplay i realized it was a lack of variety.

So i figured out what should be improved and i start thinking about a solution. One of the features i came up with were the treasure rooms i implemented recently.

The other big feature which has found its way into the game is the boss fight.

In each level you have to beat a boss before you can use the portal and complete the stage.

The room in which the boss fight takes place requires a golden key to open. This key is hidden somewhere in the level. So you as a player must explore the level to beat it.

The placement of the golden key is randomized as the rest of the levels but it’s always inside a treasure room this way i make it more challenging to find the key because first you must obtain a silver key and locate the right treasure room.

I really like the boss fight feature so far. I plan some minor improvements on it but it’s already cool and fun.

For release there will be 3 different bosses with different behavior and weapons.

The bosses will scale in difficulty depending on the stage. Stage 1 has a really weak and kind of sweet boss. Stage 50 will make you cry!

Tell me what do you think about the feature?

If you don’t want to miss any news about Master Of Guns make sure to subscribe to my newsletter. I’m really proud of it. You will get free ingame extras like coupons or beta keys. 😀

Reader Interactions

Leave a Reply

Your email address will not be published. Required fields are marked *