Skip links

I recently added some value to the gameplay of Master Of Guns. I’m Speaking of locked treasure rooms.

You as a player must find a key first to access the loot hidden in these rooms. This feature makes the gameplay of Master Of Guns more variable.

Before i implemented the locked rooms the gameplay was basically like fighting your way to the end room. Now you have to actually explore the level to get the keys so can reach the locked parts of the level.

What do you think about this feature? Let me know and leave me a comment! 🙂

Reader Interactions

Leave a Reply

Your email address will not be published. Required fields are marked *