Posts by Marius

Procedural Generated and Colored Sprites

Master Of Guns is in development for quite a while now. One of the biggest problems throughout that time was getting art assets. I needed to hire artists to make the assets for my games because I’m a programmer without time and skills to create art. It is very hard to provide enough variation in…

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7 Wonderful Life Lessons Gaming Teaches You

7 lessons gaming teaches you for life

Playing video games is not pointless recreation like many think. It is more than that. Gaming can even teach you valuable lessons for real life. In this article I’m going to show you the 7 greatest lessons gaming can teach you and how your life will profit from it.

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Gothic II: A great example of player progression

Player progression is a big deal in many video game genres. It motivates the player to keep up playing by making him proud about all the cool stuff he has already achieved. The gameplay of RPG´s rotates around character progression. You start as a nobody and you develop your character step by step to get…

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Master Of Guns features locked treasure rooms now

Locked Treasure Rooms Master of Guns

I recently added some value to the gameplay of Master Of Guns. I’m Speaking of locked treasure rooms. You as a player must find a key first to access the loot hidden in these rooms. This feature makes the gameplay of Master Of Guns more variable. Before i implemented the locked rooms the gameplay was…

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